Showing posts with label console. Show all posts
Showing posts with label console. Show all posts

Wednesday, 31 July 2013

NVIDIA SHIELD Console Review


If you’re a diehard gamer that has been looking for one device that will fit all your needs, NVIDIA is promising exactly that with their all-new NVIDIA SHIELD game console. An Android-powered controller with the 5-inch screen built right in. From the thousands of Android games, nearly any Steam PC game and more the SHIELD is a gaming device through and through. It’s finally available today and to help you make up your mind if this $299 device is right for you, we have a full review and tons of video.
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This isn’t an Xbox One or Playstation 4, but it sure has more power than most handheld gaming devices. Rocking the latest generation 1.9 GHz quad-core Tegra 4 processor, 2GB of RAM, and plenty of storage. Plus who needs an Xbox when you can stream any Steam game right from your PC? NVIDIA took both angles here, and we’ll be diving into it all.

Hardware

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The NVIDIA SHIELD is an impressive device when you consider everything they’ve packed into this rather lightweight device. You guys should all be extremely familiar with SHIELD now, not to mention it was delayed last month at last minute, so we won’t get too crazy with specifics. With a familiar Xbox-style controller layout you’ll feel right at home, but it is what’s under the hood and above the controls that are important.
A built in 5-inch 720p HD display is attached right to the SHIELD, and flips up to any angle you’d like. For gaming, watching video, or browsing the web. The usual XYAB buttons are in a familiar spot to the right, with two analog joystick controllers, the popular D-Pad, and then your Android home and back buttons. Two stereo speakers face up and boost excellent sound, and the dedicated NVIDIA button in the middle glows when powered on. That glow will direct you to all the gaming you’d ever want. From over 130 Android games specifically tuned for SHIELD, thousands in the Play Store, and oh, did we mention you can stream Skyrim, Crysis, COD and more right to it from the PC. Black Ops II from your couch, bed, or even poolside. Yup!
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Under the display and familiar gaming controls is all the magic. Crammed inside this controller is a 1.9 GHz NVIDIA Tegra 4 quad-core processor with 2GB of RAM and 16GB of storage. It runs Android 4.2 Jelly Bean and will give you that plain Android experience you already love. Then on back we have those usual triggers and bumpers for any game controller. NVIDIA didn’t just stop there, the back is loaded with ports to make things even better.
There’s a vent for when you’re heavy into some gaming, a 3.5mm headphone jack so you don’t bother people around you, micro-USB for charging the integrated battery, mini HDMI-out to stream anything and everything to the bigscreen TV and home theater (even PC games) and lastly a micro-SD slot for expanding storage. I have 64GB + the 16GB internal, and it’s full of games and movies.
So how does the hardware actually feel now that I’ve had almost 3 weeks to enjoy it? Epic. How NVIDIA managed to pack all of this into something only slightly larger than an Xbox controller, keep the build quality absolutely top notch, and make it stay under 2 lbs is impressive. SHIELD is 579 grams in weight, so won’t be too heavy to enjoy hours of use.
Two extremely important areas are the triggers, and of course the screen hinge. Both feel excellent after a month of heavy heavy usage. Not just a few days here. NVIDIA made sure the hinge for the screen was tight enough it doesn’t move while gaming and tapping, yet not so tight it ruins the experience. They got it perfect, and the triggers are the best I’ve used on a non console gamepad yet.
The entire device has a soft-touch black rubber design, and the top aluminum plate is swappable and custom gaming covers are coming soon. So far there’s no signs of wear and tear on the corners, or anything of that nature after holding this for hours and hours in my sweaty palms. To wrap things up on the hardware we will say NVIDIA completely shocked us with this level of build quality and perfection, but it will take some getting use to for most users.

Software

This is bone stock, plain vanilla Android 4.2 Jelly Bean like Google offers, with a few tweaks of course. So while we know you all want to hear and see the gaming, we’ll just keep this part brief. The experience is extremely familiar here, but of course having an only landscape screen some apps don’t like to play nice. NVIDIA’s addressed this with many but hopefully more improve over time. More on that can be found from the video below.
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With stock Android and full support for Google Play, Gmail, Google Music and more this is basically an Android tablet with a 5-inch display and an attached controller. In a way. It can be used as such, although not practical, but the point were making is you can enjoy it even while you’re not gaming. The performance is blazing fast thanks to that quad-core T4, and hopefully Android 4.3 Jelly Bean comes up quick. Here’s a video showing a day without gaming on SHIELD.
A few of the issues from the video above were fixed in an update today. Apps like Netflix and more can all be installed right from the Play Store, they’ll just be sideways in some parts of the app before it switches to landscape. We’ll talk more about the pre-loaded SHIELD and TegraZone software, as well as the Steam PC support below. All you really need to know is this is completely stock Android 4.2 Jelly Bean, and it is as fast and stable as ever.

Benchmarks

I know, I know, you want to see the gaming. First check out some benchmarks because this is the first Tegra 4 device to ever hit retail shelves. Rocking a 1.9 GHz Tegra 4 and 2GB of RAM this thing is blazing fast. Like really fast. Boosting some of the highest Quadrant scores we’ve ever seen, and easily topping 39k in AnTuTu. Oh and Qualcomm’s own Vellamo benchmark really favored this NVIDIA silicon, that’s for sure.
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Instead of breaking this all down, as benchmarks are only a small part of the story, we’ll drop a full gallery for those interested below. PC streaming is all done on the GeForce enabled graphics card, so there’s no worry there. All you need to know is the Tegra 4 handles the streaming, gaming, video, and Android operations with ease.

Gaming

The heart and soul of SHIELD is Android gaming, and NVIDIA’s said this more than a few times. Mobile gaming is only going to continue to increase, and this will be front and center. Not only can you enjoy every extremely awesome Tegra HD game on SHIELD, but every Android game works too. Not all will enjoy the console controls of course, but there’s over 130 titles with full game controller support and you can see them all right here. From a pure gaming perspective, SHIELD is outright awesome. It truly offers a stunning experience, and the added benefit of streaming full PC games to it makes things even sweeter.
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For the most part this is an Android gaming device. Mainly because you’ll need a solid $800 or so PC if you even want to consider using the PC side of things. So while we’ll be focusing on Android gaming, we won’t leave out the PC side. If you own a GeForce GTX 650 or above, you’ll love this little device even more.
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From ShadowGun, Sonic the Hedgehog, Dead Trigger, Real Racing, Riptide GP2, Blood Sword THD, Real Boxing, and over 100 titles all ready to work with ease, you’ll have no shortage of games. And unlike the OUYA these aren’t crappy games, these are all quality Android titles. There’s 35 different NVIDIA partnered and Tegra enhanced games with stunning graphics, and an additional 96 games that are all confirmed to work excellent with SHIELD. Here’s a look at a few.
Riptide GP2 was released this week, available for all devices, but as you see above works wonderfully with SHIELD. It’s a “Tegra enhanced game” so if you rock a Tegra the experience will be even better. Then a few we’ve seen before, check out Real boxing, and the new Blood Sword below.
The experience on most games has been extremely favorable, although we have had a few moment where controls weren’t up to par. For things like Shadowgun, Grand Theft Auto, and many more you’ll be able to run into settings and manage all the controls. The setup is easy enough for customization as well. Here’s a few screenshots showing you what we mean.
Once you get all setup and comfortable, playing things like Shadowgun was a breeze, and the same can be said for full PC games like Need for Speed. It truly is an immersive and impressive experience. We’re enjoying it far more than we should be. Obviously having access to the Google Play Store is nice too, as you can get any game you’d like, even if it doesn’t support the controller. Some still work, and for the others you’ll be able to enjoy them with the 5-inch screen still. So it technically does it all, even though gaming is the high-point.

PC Streaming

Another huge aspect of NVIDIA’s SHIELD, one which will be a major factor for many users, is the simple fact that you can enjoy all your full-out PC games right on the device. Although it’s still in BETA at the moment, you’ll be able to stream all your games, including Steam games all in the same HD graphics we all know and love. I’m a huge Counter-Strike fan, and while that isn’t extremely easy due to the competitive nature of online play, everything else was amazing.
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Playing Skyrim on my bed at night (which I’ve done all week) and even the all mighty Crysis works with ease. Any hardcore PC gamer will know the phrase “can it run Crysis” because most can’t. The NVIDIA SHIELD does so with no problems. Of course it isn’t playing the games, your PC streams it all to you over WiFi, and it works so wonderfully well that I’ve been enjoying Crysis 2 all over again. Have a PC with a GeForce GTX 650 or above, set up the drivers, and stream games over your WiFi. Here’s an extended clip of myself playing Crysis 2 on the SHIELD.
Yes, that’s Crysis 2 in the palm of my hand, and it looks stunning. All those CryEngine 3 graphics are as crisp as ever, and there’s absolutely zero noticeable lag. A few games we did experience the occasional audio lag, but a very minor amount that shouldn’t matter to anyone. Oh, and for those wondering, I had to wait (like always) for Steam to update.
Then, connect SHIELD to your 50-inch HDTV with the HDMI-out, and you’ll be playing games from your PC on the big screen with the home theater. Now that’s something worth mentioning! Also, for the record, you’ll need at least 4GB of RAM, Windows 7/8, fast WiFi, and a pretty epic computer if you want to do what I’ve just done. Every game I had worked with ease, well, all the ones I tried at least. Users will be happy to know this streaming experience is exactly what NVIDIA promised. And that is PC games anywhere, in the palm of our hands.
As an added bonus the NVIDIA SHIELD works wonderfully with the Parrot A.R. Drone 2.0 quadricopter. Using the controls like a realistic radio-controlled plane, and the 5-inch display to see what the camera is viewing. Whether you know what the AR Drone is or not, you’ll want to watch this one last video too.

Battery Life

SHIELD is the first device to market with the NVIDIA Tegra 4 quad-core processor, and so far I’m coming away absolutely impressed with battery life. Give me this in a Tegra 4i smartphone, and I’m sold. While SHIELD promises 4-5 hours of hardcore gaming, and over 10 with regular Android games, we experienced that or better. Yes, their quote was actually lower than what we achieved — for a change.
A full day of gaming off and on it should last well beyond the 5 hours they quoted, but PC game streaming might not be quite so forgiving. If you’re a casual user here and there, we noticed once the lid is shut, the device goes into an excellent power saving mode. Getting nearly 7 days of battery life picking it up occasionally. For the most part you’ll be able to enjoy SHIELD an entire day (unless it’s nonstop) on a single charge, and well through an entire weekend of casual gaming.
The battery life was one (of many) strong suits we found with this device, which is likely thanks to the Tegra 4. We can’t wait to see this in more tablets, smartphones, and devices running Android 4.3 Jelly Bean.

Wrap-Up

One thing is absolutely certain with this device. If you’re a gamer at heart, you’ll love the SHIELD. Whether that’s Android and mobile gaming, or PC games, this thing is aimed directly at you. Luckily for us this is only the beginning, and we can expect tons additional features and options to arrive soon. This device is capable of much more than just gaming, even though that’s clearly where it’s aimed.
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This is the first actual hardware devices built from the ground up and sold to consumers in this type of scenario, and we have a feeling NVIDIA has big plans with additional options, accessories, features, and of course game developers. In the end this isn’t quite a tablet, but it does everything a tablet offers on it, and much more.
Overall we’re not sure exactly who all will purchase SHIELD, as the wider market might just opt for the Nexus 7. However, gamers like myself will absolutely love it, not to mention the potential upside is huge!
In case you haven’t been paying attention. The NVIDIA SHIELD is finally shipping this week and will be arriving on doorsteps and on shelves starting July 31st. So go grab one and enjoy hours of gaming this summer!


Sunday, 10 March 2013


T-Mobile purportedly removing its postpaid offerings from Target, prepaid will continue on

t-mobile logoAccording to a post put up by TmoNews Thursday evening, T-Mobile has decided to drop its postpaid offerings with Target. Starting April 7, you will no longer be able to find T-Mobile postpaid offerings in any of Target’s stores.
On the other hand, you will be able to find prepaid offerings in all of Target’s locations, so the carrier isn’t dropping Target entirely. T-Mobile needs as much presence out of its own stores as possible, for competition’s sake. Dropping Target entirely would be a very bad business move for the carrier. Postpaid offerings aren’t going away yet though, TmoNews says T-Mobile is “aggressively” looking for another retail partner to house its postpaid offerings.

What is the difference between T-Mobile’s postpaid and prepaid plans?

Now, this really is not a big deal since T-Mobile is looking to become the “uncarrier”. T-Mobile has said numerous times that they’d like to get rid of its postpaid offerings, which is also commonly referred to as a contract. The difference between postpaid offerings and prepaid offerings is that postpaid offerings often come with either a low-end phone or a subsidized smartphone. Postpaid offerings can be broken up into payments.
Prepaid offerings, which is commonly referred to pay-as-you-go, can not be broken up into payments. Prepaid offerings are like a credit. You purchase your own phone in full and then you pay for its service in advance. At that point you will get to use the service until the credit is used up. As you can see, there is a stark difference between postpaid and prepaid. In other words, T-Mobile getting rid of its postpaid plans from Target isn’t a big deal, really.
No doubt we’ll be seeing more of this as T-Mobile looks to become the “uncarrier”. In fact, it would not be very surprising if we saw T-Mobile start dropping some of its postpaid offerings. After all, some of its prepaid plans are getting really cheap.


Saturday, 9 March 2013


Four simple ways to overcome the PS4's challenges


It's been weeks since the PlayStation 4 event underwhelmed many people. Myself included. But as time has passed, my mind's become clearer as to why, exactly, I was so disappointed. It's a challenge for the PlayStation 4 to overcome, but it's also a challenge of all "next-gen" consoles.
I hate the term "next-gen" as much as anyone else, but that's what happens when you have one piece of hardware sit out on the market for six or seven years while you anticipate what the Next Big Thing will be. "Next-gen" doesn't happen with phones or tablets quite as much because there's always new hardware. Every year brings improvements. Your choice is to pick when to wait and upgrade.
The PlayStation 4 can succeed. Of course it can. But it has to avoid the problems of the Wii Uthus far. And the PlayStation Vita. It needs to be "next-gen"...but in ways that matter.

Challenge 1: The current gen of consoles has been really good 

It's kind of amazing, but somehow there were three consoles that all achieved excellent things, and significant levels of success. Whether you picked a Wii, Xbox 360 or PlayStation 3 back in 2005 and 2006, things turned out pretty well for you. They produced excellent libraries of games, and significant platform support.
So, now you have games like God of War: Ascension, Tomb Raider, BioShock Infinite, and tons more to make this generation still feel very much alive.
This generation of gaming hardware has also gotten better over time, thanks to bold software updates that have added apps and video functions.
Game consoles have become excellent at being entertainment boxes: streaming Netflix, Hulu, YouTube, cable-accessory apps like HBO Go, and playing DVDs and Blu-rays...or even being part of a home media server. They stick around and find a way to be useful. That's what's happened to my PS3 and 360: they're how my son watches TV shows.

Challenge 2: Getting a foothold (the Vita/Wii U problem) 

I've been playing with both the Wii U and PlayStation Vita -- or, trying to. What continues to bother me about both these systems is simple: their lack of lots of good games. The Vita has grown a small batch of strong games, but not enough.
How did both these systems fail thus far in their admittedly early lifespans? In part, chiefly, by not having enough games. Also, I think, by not making hardware that's clear to use or fun to use (an odd GamePad with short-lived battery and laggy system software for the Wii U, and too many odd features and extra controls on the Vita). Both do an odd job at being backward-compatible with games, too.

Challenge 3: The world of gaming's changed (iPhone, iPad, Android) 

Looking back on the period of gaming from 2006 to 2013, what was it characterized by? Improved game graphics, sure, but that's not the key part. The iPhone and Android devices, and all their mobile games, debuted during that same period. At the same time, the Wii and Nintendo DS popularized casual games, mobile devices (and platforms like Facebook) furthered it.
The connecting point between mobile and consoles from that period is online. Good games became online games, to a degree, that no games beforehand really achieved. Co-op, leaderboards, social-network taunting, DLC, downloadable games and apps, user-created content, and MMORPG-like player-leveling in games like first-person shooters: this what next-gen has meant, for me, over the past seven years.
Mobile handsets and tablets are excellent at always-online gaming. They've reinvented pricing models and spread the acceptance of downloaded content versus physical media, including DLC and in-game purchases. To many people, they've become the gaming platforms of choice.
Those challenges are daunting and not clearly insurmountable. But, here's what Sony can do to make the PS4 as desirable as possible to gaming obsessives and everyday folk alike.

Priority 1: Start with great games 

If I'm going to make a dream list for what I'd like to see in a new PlayStation, I'd start simple: good games. Lots of them. Imaginative ones. Ones that push the envelope, and also deliver on expected franchise follow-ups. God of War, Wipeout, Killzone, LittleBigPlanet...you get the picture. Sony smartly launched new exclusives with the PS3: Uncharted, LittleBigPlanet, and Infamous, just to name a few. New, exclusive games need to be a major part of the PlayStation 4's launch.
It's idiotically obvious.Yet, look at the Wii U: of all its launch games, only a few weren't ports. The exclusive, new content consisted mainly of Super Mario Bros. U, NintendoLand, and ZombiU. That's not enough. Not for the PS4.
If there are enough great, unique games for the PS4, people will want to buy it.

Priority 2: Be a superior home entertainment device 

The PS4 can't leave out the other part: be really good at being a TV accessory for home entertainment. Home theater is Sony's wheelhouse. The high quality of the PS3's included Blu-ray player matters. The PS4 needs to command a similar level of entertainment hardware respect. It doesn't need to be more like a PC; it needs to do something different than its competitors.
If it can also find a way of introducing other, better home theater features, so much the better. So far, few of those features have been unveiled other than vague promises of 4K video compatibility, and the streaming-media apps announced so far mirror what are already available on the PS3 and Xbox 360.

Priority 3: Show imagination 

I had lunch with a friend who asked me why video game studios aren't making more imaginative games. I tried to explain about vibrant indie developments, games like Journey, but...he's right. From the outside, the video game industry looks like it's been repeating itself too much. That's fine for an older console playing out its life, but for a new piece of hardware, game developers need to dream bigger. It might not happen overnight, but it's the only way to build excitement.
Sony's event back in February was big on talk about imagination, from luminaries like David Cage and Media Molecule. But the actual fruits of imagination weren't so apparent. Great games don't need to be graphics powerhouses, but they need to make you sit up in your chair and feel emotion. Good movies often start with good ideas and use special effects to execute them. Bad movies do it the other way around. The same is true with a lot of game sneak previews I've been seeing: lots of effects, lots of action, yet few new ideas. The last games that made me truly excited were Journey and the demo of BioShock Infinite. Grand Theft Auto never had the best graphics around, but it had an idea -- and a story -- that was impossible to resist.
I remember being blown away by the original PlayStation, and the Dreamcast and Nintendo 64. They introduced 3D graphics that hadn't existed before. Gaming hardware doesn't always experience those types of leaps; instead, the PS4 needs all the developer imagination it can get. I just didn't see enough of that a few weeks ago -- but I'm hoping for it.

Priority 4: Back-burner the gimmicks 

As for high-end, technology-pushing features, like Gaikai streaming, Remote Play, and all that? Those are secondary. Sixaxis, Move, and all the random extras (loading other operating systems, PlayStation Home) weren't what made the PS3 worth getting. I like the PS3 as a machine to play games I can't play anywhere else, and to play Blu-rays. Sure, there might be a great killer app for that Share button on the PS4 controller. But I doubt it.